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What specifically can help a smaller country increase the monthly or yearly income? Crusader Kings II Europa Universalis III Europa Universalis IV Europa Move your slider towards +Production +Trade efficiency settings.

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Production provides proportionally larger amounts of income as production technology improve, certain buildings are constructed and certain decisions are.

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If you rely heavily on colonizing, get your production efficiency as the UK in , I'm at a census tax of , nearly if I raise war taxes.

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No links to pirated materials, pirated game mods, or key resellers. . If the 10% increase would give more than the cost of the advisor, it pays for itself. just hover over tax/production income and to see the base value (before.

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No links to pirated materials, pirated game mods, or key resellers. /r/ CitiesInMotion · /r/CitiesSkylines · /r/CrusaderKings · /r/eu3 · /r/EU4 But does the retention tech raise the starting efficiency of a brand new factory? from switching lines, +20% from tech = 40% efficiency after switching production.

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I've build production building in pretty much everything that doesn't So the buildings that boost "trade income" would increase the "trade.