What specifically can help a smaller country increase the monthly or yearly income? Crusader Kings II Europa Universalis III Europa Universalis IV Europa Move your slider towards +Production +Trade efficiency settings.
Production provides proportionally larger amounts of income as production technology improve, certain buildings are constructed and certain decisions are.
If you rely heavily on colonizing, get your production efficiency as the UK in , I'm at a census tax of , nearly if I raise war taxes.
No links to pirated materials, pirated game mods, or key resellers. . If the 10% increase would give more than the cost of the advisor, it pays for itself. just hover over tax/production income and to see the base value (before.
No links to pirated materials, pirated game mods, or key resellers. /r/ CitiesInMotion · /r/CitiesSkylines · /r/CrusaderKings · /r/eu3 · /r/EU4 But does the retention tech raise the starting efficiency of a brand new factory? from switching lines, +20% from tech = 40% efficiency after switching production.
I've build production building in pretty much everything that doesn't So the buildings that boost "trade income" would increase the "trade.